From virtual to tangible: Gestural experience in computer network education
DOI:
https://doi.org/10.14571/brajets.v18.n4.1654-1662Keywords:
Gestural Interaction, Technology Acceptance, Educational Simulation, Computer Network TrainingAbstract
While network simulators are commonplace in IT education, many fail to progress beyond basic skill replication within a synthetic environment. This article presents a study on the user acceptance of an innovative pedagogical simulator for computer network assembly that utilizes natural gestural interaction. Our investigation, focused on ergonomics, usability, and learner engagement, involved a cohort of student volunteers. Analysis of user perceptions reveals that system aesthetics, ease of use, and perceived utility are significant predictors of both satisfaction and overall usefulness. The findings demonstrate that bilateral (two-handed) gestural interaction enhances user immersion and satisfaction. The study also identifies current limitations, including insufficient auditory feedback and a lack of accessibility features for students with special needs. We propose future developments centered on interface personalization and ongoing research to validate the simulator's efficacy in long-term skill retention and educational outcomes.
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Copyright (c) 2025 Eduardo Filgueiras Damasceno, Armando Paulo da Silva, Mauricio Iwana Takano, Ederson Luis Locatelli, André Luiz Przybysz , André Luís dos Santos Domingues

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