Agile Culture in Education: A Viable Possibility

Authors

DOI:

https://doi.org/10.14571/brajets.v19.n1.30-50

Keywords:

student-centered teaching, technology, learning, teaching-learning process, teaching-learning techniques

Abstract

Agile methods represent an alternative in the context of software development, enabling process optimization. The agile concept was extended to a number of scenarios, including the educational one. The aim is to discuss the agile culture in education, based on a comparison of agile manifestos for education and a survey conducted with professors in the area of Information Technology (IT). This is a exploratory research, with a qualitative and quantitative approach. A bibliographical survey was carried out and for the research with professors an online questionnaire was sent, in which the snowball strategy was adopted. Results showed that few people know about agile manifestos for education, agile methods are not widely used in education, the concept of agility is understood in a heterogeneous way and improvements were noticed in students' skills such as communication, collaboration, ability to solve problems and autonomy.

Author Biographies

  • Lis Ângela De Bortoli, Instituto Federal do Rio Grande do Sul (IFRS)

    *

  • Ana Sara Castaman, Instituto Federal do Rio Grande do Sul

    *

  • Ana Carolina Bertoletti De Marchi, Universidade de Passo Fundo

    *

References

Ambler, S. (n.d.). Agile Modeling: Effective practices for extreme programming and the unified process. AgileModeling.com. https://agilemodeling.com/.

Assmann, M., Tubin, C., Bianchi, I., & Nardes, M. (2019). Xchange: desenvolvimento de um protótipo para Mobile usando a Metodologia Design Sprint 2.0 Adaptada à Sala de Aula. In Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, Vitória, Brasil. Anais (Vol. 18, pp. 24-26). Sociedade Brasileira de Computação.

Bardin, L. (2016). Análise de conteúdo. São Paulo: Edições 70.

Bellei, E. A., Biduski, D., Brum, M. R., Balbinot, G. S., & De Marchi, A. C. (2017). Projetando uma interface de jogo de interação gestual com a Metodologia Design Sprint Adaptada à Sala de Aula. In Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2017), Joinville, Brasil. Anais (pp. 76-77). Sociedade Brasileira de Computação.

Borges, K. S., Schmitt, M. A. R., & Nakle, S. M. (2014). Eduscrum projetos de aprendizagem colaborativa baseados em Scrum. RENOTE - Revista Novas Tecnologias Educacionais, 12(1), 1-11. https://doi.org/10.22456/1679-1916.49839

Chun, A. H. W. (2004). The Agile Teaching/Learning Methodology and its e-Learning Platform. In International Conference Advances in Web-Based Learning (pp. 11-18). Springer-Verlag. https://doi.org/10.1007/978-3-540-27859-7_2

Cockburn, A. (2006). Agile software development: The cooperative game (2nd ed.). London: Pearson Education.

Cruz, F. (2018). Scrum e Agile em projetos (2ª ed.). Rio de Janeiro: Brasport. https://books.google.com.br/books?hl=pt-BR&lr=&id=uZhPDwAAQBAJ&oi=fnd&pg=PA1&dq=principios+%C3%A1geis+comentados&ots=RnRydDe4gK&sig=o_2umHKB-76Q42deXdiSy4pI43M#v=onepage&q&f=false

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (2023). Agile manifesto of non-formal education for older adults - a co-design experience. Educational Gerontology. https://doi.org/10.1080/03601277.2023.2299637

D'Souza, M. J., & Rodrigues, P. (2015). Extreme Pedagogy: An Agile Teaching-Learning Methodology for Engineering Education. Indian Journal of Science and Technology, 8(9), 828–833. https://doi.org/10.17485/ijst/2015/v8i9/53274

Ferreira, T. M., Costella, F. L., Zanetti, A. B., Da Silva, S. E., & Zanatta, A. L. (2019). CrowdRec: A prototype recommendation system for crowdsourcing platforms using Google Venture Design. In Simpósio Brasileiro de Sistemas de Informação (SBSI 2019), Aracaju, Brasil. Proceedings (Vol. 15, pp. 1-12). ACM Press.

Filatro, A., & Cavalcanti, C. C. (2018). Metodologias Inov-ativas na educação presencial, a distância e corporativa (Edição Digital). São Paulo: Saraiva Educação.

Fonseca, J. J. S. (2002). Metodologia da pesquisa científica. UEC.

Fox, A., & Patterson, D. (2017). Construindo Software como Serviço: uma Abordagem Ágil Usando Computação em Nuvem (Edição Digital).

Gil, A. C. (2008). Métodos e técnicas de pesquisa social (6ª ed.). São Paulo: Atlas.

Gil, A. C. (2022). Como elaborar projetos de pesquisa. São Paulo: Atlas.

Highsmith, J. (2023). Wild West to Agile: Adventures in software development evolution and revolution. Agile Alliance.

Kamat, V. (2012). Agile Manifesto in Higher Education. In IEEE International Conference on Technology for Education (pp. 231-232). Hyderabad, Índia.

Kamat, V., & Sardessai, S. (2012). Agile Practices in Higher Education: A Case Study. In IEEE Agile India (pp. 48-55). Bangalore, Índia.

Knapp, J., Zeratsky, J., & Kowitz, B. (2016). Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Google Ventures.

Krehbiel, T. C., Salzarulo, P. A., Cosmah, M. L., Forren, J., Gannod, G. C., Havelka, D., & Merhout, J. (2017). Agile Manifesto for Teaching and Learning. The Journal of Effective Teaching, 17(2), 90-111.

Manifesto for Agile Software Development. (2001). http://www.agilemanifesto.org/

Moran, J. M. (2015). Mudando a educação com metodologias ativas. In C. A. Souza & O. E. T. Morales (Eds.), Coleção Mídias Contemporâneas. Convergências Midiáticas, Educação e Cidadania: Aproximações Jovens (Vol. 2, pp. 15-33). UEPG.

Paiva, S. C., & Carvalho, D. B. F. (2018). Software creation workshop. In Brazilian Symposium on Software Engineering (SBES 2018) (pp. 280-288). ACM Press. https://doi.org/10.1145/3266237.3266252

Peha, S. (2011). Agile Schools: How Technology Saves Education (Just Not the Way We Thought It Would). InfoQ. http://www.infoq.com/articles/agileschools-education

Pressman, R. S., & Maxim, B. (2020). Software engineering: A practitioner's approach (9th ed.). São Paulo: McGraw-Hill.

Royle, K., & Nikolic, J. (2016). A modern mixture: Agency, capability, technology and ‘Scrum’: Agile work practices for learning and teaching in schools. Journal of Education & Social Policy, 3(3), 37-47.

Royce, W. W. (1970). Managing the Development of Large Software Systems. In IEEE WESCON (pp. 1-9). Los Angeles, EUA. http://www-scf.usc.edu/~csci201/lectures/Lecture11/royce1970.pdf

Sommerville, I. (2021). Software engineering (10 ª ed.). São Paulo: Pearson.

Scrum.org. (n.d.). The home of Scrum. https://www.scrum.org/.

Vinuto, J. (2014). A amostragem em bola de neve na pesquisa qualitativa: Um debate em aberto. Temáticas, 22(44), 203-220.

Published

28-03-2026

Issue

Section

Article

How to Cite

De Bortoli, L. Ângela, Castaman, A. S., & De Marchi, A. C. B. (2026). Agile Culture in Education: A Viable Possibility. Cadernos De Educação Tecnologia E Sociedade, 19(1), 30-50. https://doi.org/10.14571/brajets.v19.n1.30-50