Digital Archaeology, Cyber-Archaeology and Archaeogaming: Possibilities for a Discipline Facing the Digital World

Authors

  • Matheus Morais Cruz Museu de Arqueologia e Etnologia - Universidade de São Paulo, USP

DOI:

https://doi.org/10.14571/brajets.v15.nse2.53-65

Keywords:

digital archaeology, digital humanities, cyber-archaeology, archaeogaming, digital games

Abstract

This paper seeks to present an overview of the implications of the massive development of computer technologies, especially digital games, on archeology. For this, I will discuss some considerations about the area called Digital Archaeology – which came to be integrated into the debates around Digital Humanities. This field has been responsible for establishing the theoretical and methodological foundations for the holistic understanding of the use of computer technologies in the development of archaeological research. Afterward, I will briefly present the relationship between digital games and archaeology, from the main concepts and advances of Cyber-archaeology and Archaeogaming, two of the most essential branches of Digital Archaeology to deal with digital games. I will present ways in which Cyber-archaeology seeks to develop three-dimensional interactive applications for the production and communication of archaeological research based on the concepts of Virtual Reality and Augmented Reality and their fundamental axes (immersion and real-time interactivity); and how Archaeogaming has been established as a fundamental scientific discipline for understanding the representations of different conceptions of culture and society portrayed in games and simulations through digital archaeological excavations. Finally, I will present some of the pioneer initiatives of cyber-archaeological and Archaeogaming projects developed in Brazil.

Author Biography

Matheus Morais Cruz, Museu de Arqueologia e Etnologia - Universidade de São Paulo, USP

   

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Published

2022-12-22

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