Oncoscape: um escape room educativo para o ensino de oncologia
DOI:
https://doi.org/10.14571/brajets.v19.n1.204-213Keywords:
Gamification, Escape Room, Learning, OncologyAbstract
The escape room is a flexible, adaptive, and collaborative gamified experience that has gained popularity over the years within the field of health education. This study aimed to develop and evaluate OncoScape, an educational escape room designed to support undergraduate health students in learning core oncology concepts. This is a methodological, qualitative research project divided into two phases: development and evaluation. The development process followed a framework based on the principles of agency, immersion, and transformation. The narrative of OncoScape revolves around the character Anaya, a researcher who has been diagnosed with cancer. Throughout the experience, players are challenged to solve puzzles scattered around the laboratory in order to find the cure formula, engaging them in the discussion on neoplasms. Testing sessions were essential for refining the experience and identifying necessary adjustments. After testing, focus groups were conducted to assess participants' experiences. The entire process was recorded, transcribed, and then analyzed using content analysis. Two main analytical categories emerged: Learning Production Through Experience and Gains Beyond Content Acquisition.
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