Analysis of the game SIMULES in support of teaching and learning Software Engineering
DOI:
https://doi.org/10.14571/brajets.v11.n4.680-692Abstract
One of the causes of bad software planning is the lack of qualified professionals and that in order to improve their quality it is necessary to improve the quality of teaching in the Software Engineering area. Educational games present themselves as a promising alternative as a method of teaching support, since they are able to teach while they entertain, motivating the student to learn, however, there is still a need to evaluate the real benefits of this didactic resource. Thus, this work evaluated qualitatively and quantitatively the game SimulES (Software Engineering Simulator), an educational cards game that simulates the software process development. Applying it to Computer Engineering students at UNIVASF in the Software Engineering II discipline, with the purpose of inferring its effectiveness in teaching software project management. The application of the game was done with 22 students in the semester of 2017.1 and to measure the quality of learning obtained through the game was applied a questionnaire that uses Kirkpatrick reaction concepts, ARCS Model, User Experience in Games and BLOOM Taxonomy. The result of the analysis by t Student test showed that the game's activities are fun, enjoyable and challenging, as well as being able to motivate students to learn software project management and contribute to learning that content.References
ANTUNES, Celso. Jogos para a estimulação das múltiplas inteligências. Editora Vozes Limitada, 2011.
BALASUBRAMANIAN, Nathan; WILSON, Brent G.; CIOS, Krzysztof J. Innovative methods of teaching science and engineering in secondary schools. p. 41-36, 2006.
BECKMAN, K., Coulter, N., Khajenoori, S., & Mead, N. R. Collaborations: closing the industry-academia gap. IEEE software, 14(6), p. 49-57, 1997.
FIGUEIREDO, E. et al. SimulES: Um Jogo para o Ensino de Engenharia de Software. Relat. Técnico, v. 34, n. 06, 2006.
GIBBS, W. W. SOFTWARES CHRONIC CRISIS (VOL 271, PG 86, 1994).Scientific American, v. 271, n. 6, p. 86-95, 1994.
GRANDO, Regina Célia. O jogo na educação: aspectos didático-metodológicos do jogo na educação matemática. Campinas: Unicamp, 2001.
GRILLO, Marlene Correa. Práticas docentes e referenciais norteadores. Caderno Marista de Educação, p. 41-52, 2002.
HSIAO, Hui-Chun. A brief review of digital games and learning. In: 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07). IEEE, p. 124-129, 2007.
HUANG, Shihong; DISTANTE, Damiano. On Practice-Oriented Software Engineering Education. In: 19th Conference on Software Engineering Education and Training Workshops (CSEETW'06). IEEE. p. 15-15, 2006.
JÚNIOR, Waldemar Hazoff; SAUAIA, Antonio Carlos Aidar. Aprendizagem Centrada no Participante ou no Professor? Um Estudo Comparativo em Administração de Materiais/Participant or Professor Centered Learning? A Comparative Study in Applied Social Sciences. Revista de Administração Contemporânea, v. 12, n. 3, p. 631-658, 2008.
KOSA, Mehmet et al. Software Engineering Education and Games: A Systematic Literature Review. Journal of Universal Computer Science, v. 22, n. 12, p. 1558-1574, 2016.
LETHBRIDGE, Timothy C. et al. Improving software practice through education: Challenges and future trends. In: Future of Software Engineering, 2007. FOSE'07. IEEE p. 12-28, 2007.
MILITÃO, Albigenor; MILITAO, ROSE. Jogos, dinâmicas e vivências grupais. Qualitymark Editora Ltda, 2000.
MITCHELL, Alice; SAVILL-SMITH, Carol. The use of computer and video games for learning: A review of the literature. 2004.
NAUMAN, Mohammad; UZAIR, Muhammad. SE and CS collaboration: Training students for engineering large, complex systems. In: 20th Conference on Software Engineering Education e Training (CSEET'07). IEEE, p. 167-174, 2007.
NAVARRO, Emily Oh; VAN DER HOEK, André. Comprehensive evaluation of an educational software engineering simulation environment. In: 20th Conference on Software Engineering Education e Training (CSEET'07). IEEE. p. 195-202, 2007.
RAPKIEWICZ, Clevi Elena et al. Estratégias pedagógicas no ensino de algoritmos e programação associadas ao uso de jogos educacionais. RENOTE, v. 4, n. 2. p. 1-11, 2006.
REIF, Harry L.; MITRI, Michel. How university professors teach project management for information systems. Communications of the ACM, v. 48, n. 8, p. 134-136, 2005.
SALEN, Katie; ZIMMERMAN, Eric. Rules of play: Game design fundamentals. MIT press, 2004.
TIMOTHY, C. What knowledge is important to a software professional?. IEEE Software, p. 44-50, 2000.