Locomotomic:

Human Anatomy APP for Teaching through Virtual Reality

Authors

  • Kauane Lysien Costa Ferreira UFMS
  • Andrea Teresa Riccio Barbosa UFMS

DOI:

https://doi.org/10.14571/brajets.v16.n4.951-969

Keywords:

virtual reality, Human Anatomy, Virtual Lab, Locomotor System

Abstract

This research presents the development of a Virtual Reality (VR) application focused on education in human anatomy called Locomotomic. Indeed, it is understood that the need for innovation in the field of education is an urgent matter. In this sense, the development of technologies that provide new means of learning becomes increasingly relevant, especially in situations where in-person practical teaching is impractical. The proposed solution consists of creating a low-cost virtual human anatomy laboratory that allows simulating the experience of practical classes. To achieve this goal, research was conducted to identify desirable characteristics in a virtual anatomy laboratory in the healthcare field. Additionally, a descriptive approach was used to establish the appropriate content to be addressed in the virtual laboratory, focused on the human locomotor system.  The implementation of the virtual laboratory was carried out based on the JavaScript programming language and the Kodular platform. The results demonstrate that the implementation of a VR laboratory for anatomy education can generate significant savings in infrastructure costs in public universities. Furthermore, the developed application will contribute to democratizing access to information, making practical work more accessible to a greater number of users. Additionally, there will be benefits in reducing the costs associated with acquiring cadavers for practical laboratories and maintaining physical facilities in public educational institutions. In the scientific realm, this research will have a positive impact by democratizing access to knowledge and facilitating practical work for students in the healthcare field. Moreover, students will have the opportunity to explore the advantages and potential of VR in education, significantly enriching the practical learning process. Therefore, this work will contribute to advances in the field of Information Systems (IS) applied to education, offering an efficient and affordable alternative for human anatomy education.

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Published

2024-03-19

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Article